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Sourcecode: icecast2 version File versions

Icecast2win.cpp

// Icecast2win.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Icecast2win.h"
#include "Icecast2winDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CIcecast2winApp

BEGIN_MESSAGE_MAP(CIcecast2winApp, CWinApp)
      //{{AFX_MSG_MAP(CIcecast2winApp)
            // NOTE - the ClassWizard will add and remove mapping macros here.
            //    DO NOT EDIT what you see in these blocks of generated code!
      //}}AFX_MSG
      ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

#include "colors.h"
/////////////////////////////////////////////////////////////////////////////
// CIcecast2winApp construction

CIcecast2winApp::CIcecast2winApp()
{
      // TODO: add construction code here,
      // Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CIcecast2winApp object

CIcecast2winApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CIcecast2winApp initialization

BOOL CIcecast2winApp::InitInstance()
{
      AfxEnableControlContainer();

      // Standard initialization
      // If you are not using these features and wish to reduce the size
      //  of your final executable, you should remove from the following
      //  the specific initialization routines you do not need.

      if (strlen(m_lpCmdLine) > 0) {
            strcpy(m_configFile, m_lpCmdLine);
      }
      else {
            strcpy(m_configFile, ".\\icecast.xml");
      }



#ifdef _AFXDLL
      Enable3dControls();                 // Call this when using MFC in a shared DLL
#else
      Enable3dControlsStatic();     // Call this when linking to MFC statically
#endif

      CIcecast2winDlg dlg;
      m_pMainWnd = &dlg;

//    SetDialogBkColor(BGCOLOR,TEXTCOLOR); 

      m_pIconList[0] = LoadIcon (MAKEINTRESOURCE(IDR_MAINFRAME));

      int nResponse = dlg.DoModal();
      if (nResponse == IDOK)
      {
            // TODO: Place code here to handle when the dialog is
            //  dismissed with OK
      }
      else if (nResponse == IDCANCEL)
      {
            // TODO: Place code here to handle when the dialog is
            //  dismissed with Cancel
      }

      // Since the dialog has been closed, return FALSE so that we exit the
      //  application, rather than start the application's message pump.
      return FALSE;
}

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